Mods
Manage the dedicated server's Mods/ folder from the browser.
Two tabs
Installed
| Column | Notes |
|---|---|
| Mod Name | |
| Author | |
| Version | |
| Size | Formatted |
| Enabled | Tag when disabled |
| Protected | Tag on KitsuneCommand itself |
Discover
Browse mods that aren't currently installed (wires into a discovery service; the exact set depends on your environment).
Actions
- Upload a mod. ZIP file, max 200 MB. The ZIP is expanded into
Mods/<ModName>/on save. - Toggle enable/disable. Renames the mod folder so the game skips it on load; toggle back on to re-enable.
- Delete. Removes the mod folder. Confirmation required.
- Search. Filters across name, author, and description.
Notes
- KitsuneCommand itself shows a Protected tag. You can't disable or delete it from here (it wouldn't have anything to run on after).
- A Restart required banner appears after any install/toggle/delete. The game only discovers mod changes on startup.
- Upload size cap (200 MB) is generous enough for most mods. If you're hitting it, your mod is probably shipping something that shouldn't be in the ZIP.