Store
The in-game shop. Runs in two modes: Browse (what a player sees) and Manage (what an admin configures).
Browse mode
A card grid of purchasable items. Clicking Buy opens a dialog listing the items and commands included in that store entry plus the price in points.
Manage mode
Three tables:
Store items (what players buy)
| Column | Notes |
|---|---|
| Name | |
| Price | Points cost |
| Description |
Item definitions (reusable item packages)
| Column | Notes |
|---|---|
| Name | |
| Quality | |
| Max Stack |
Command definitions (reusable command packages)
| Column | Notes |
|---|---|
| Command Name | |
| Description |
Actions
- Create / Edit / Delete any row in the three tables above.
- Buy (browse mode). Consumes the player's points and triggers delivery of the bundled items and commands.
Notes
- Store items are composed by referencing item definitions and command definitions, so you define reusable pieces once and mix them into multiple store entries.
- Item search inside the Create/Edit dialogs uses autocomplete with item icons from the Item Database.